Kamis, 27 Maret 2014

[N980.Ebook] Free Ebook Competence at Work: Models for Superior Performance, by Signe M. Spencer, Lyle M. Spencer

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Competence at Work: Models for Superior Performance, by Signe M. Spencer, Lyle M. Spencer

Provides analysis of 650 jobs, based on 20 years of research using the McClelland/McBer job competence assessment (JCA) methodology. Includes generic job models for entrepreneurs, technical professionals, salespeople, service workers and corporate managers. Defines JCA and describes in detail how to conduct JCA studies. Suggests future directions and uses for competency research.

  • Sales Rank: #1423321 in eBooks
  • Published on: 2008-05-02
  • Released on: 2008-05-02
  • Format: Kindle eBook

From the Publisher
Provides analysis of 650 jobs, based on 20 years of research using the McClelland/McBer job competence assessment (JCA) methodology. Includes generic job models for entrepreneurs, technical professionals, salespeople, service workers and corporate managers. Defines JCA and describes in detail how to conduct JCA studies. Suggests future directions and uses for competency research.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Excellente reference for competence development.
By R Devai
Found this dictionary very useful, as I often have to write competence descriptions and scales. Highly recommend to anyone in task-related activities.

0 of 0 people found the following review helpful.
no doubt this is the best book on competence ever
By Anthony Ji
If you want to do some research on compentence ,then this one must come first on your reference list. But for a book publised 19 years ago ,170 bucks is just so expensive!!

8 of 8 people found the following review helpful.
Classic in the History of Competency Modeling
By John M. Ford
This early work on competency modeling describes the McClelland/McBer job competence assessment (JCA) methodology that heavily influenced much of subsequent practice. Readers of Lyle and Signe Spencer's book will gain an historical perspective on current competency work in human capital and organizational psychology.

The several competency models included in the book are well-documented and cover a variety of occupational families, including technicians, professionals, salespeople, service workers, managers and entrepreneurs. The multi-chapter Competency Dictionary is a helpful starting point for current modeling in some occupations, but is too dated to be used without revision. Readers should compare the book's leadership models with contemporary products such as those in FYI: For Your Improvement, A Guide for Development and Coaching. Many competencies remain relatively unchanged with time while others have evolved with technological and social changes in the workplace. Such comparison yields insight about which competencies may represent basic human abilities and which are defined more in response to the demands of work and its organizational setting.

The book's description of JCA methodology includes an introductory chapter on Behavioral Event Interviewing. Much of the advice in this chapter is general to all interviews that elicit job-related information. The chapter may be helpful to practitioners collecting critical incidents for job analysis or developing questions for a structured hiring interview. The book also describes how to conduct Thematic Content Analysis that captures key concepts from volumes of interview-generated text data. This disciplined application of content analysis set the stage for later innovations in text mining and computer-aided content analysis. All of this is fascinating as part of the history of job analysis methods. Readers less interested in historical roots than in current best practices might be better served by A Practical Guide to Job Analysis.

It is unfortunate that the second and third companion books planned to create a competency modeling series did not materialize. In their absence, competency modeling and job analysis have continued to evolve, with subsequent innovations described largely in professional and HR journals. Interested readers will find these authors' influences in the emotional intelligence literature, such as Working with Emotional Intelligence and The EQ Interview: Finding Employees with High Emotional Intelligence.

I recommend borrowing this book from the library and reading sections of it if you are interested in the history of competency modeling and job analysis.

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Jumat, 21 Maret 2014

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Anyone, Anything, Anytime: A History of Emergency Medicine, 1e 1st Edition

  • Sales Rank: #8707836 in Books
  • Published on: 1707
  • Binding: Hardcover

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Kamis, 20 Maret 2014

[P929.Ebook] Download Optimizing Stormwater Treatment Practices: A Handbook of Assessment and Maintenance, by Andrew J. Erickson, Peter T Weiss, John S Gulliver

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Optimizing Stormwater Treatment Practices: A Handbook of Assessment and Maintenance, by Andrew J. Erickson, Peter T Weiss, John S Gulliver

Optimizing Stormwater Treatment Practices: A Handbook of Assessment and Maintenance provides the information necessary for developing and operating an effective maintenance program for stormwater treatment. The book offers instructions on how to measure the level of performance of stormwater treatment practices directly and bases proposed maintenance schedules on actual performance and historical maintenance efforts and costs. The inspection methods, which are proven in the field and have been implemented successfully, are necessary as regulatory agencies are demanding evaluations of the performance of stormwater treatment practices. The authors have developed a three-tiered approach that offers readers a standard protocol for how to determine the effectiveness of stormwater treatment practices currently in place.

  • Sales Rank: #2113306 in Books
  • Published on: 2013-03-05
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.21" h x .81" w x 6.14" l, 1.35 pounds
  • Binding: Hardcover
  • 337 pages

From the Back Cover

Optimizing Stormwater Treatment Practices: A Handbook of Assessment and Maintenance provides the information necessary for developing and operating an effective maintenance program for stormwater treatment. The book offers instructions on how to measure the level of performance of stormwater treatment practices directly and bases proposed maintenance schedules on actual performance and historical maintenance efforts and costs. The inspection methods, which are proven in the field and have been implemented successfully, are necessary as regulatory agencies are demanding evaluations of the performance of stormwater treatment practices. The authors have developed a three-tiered approach that offers readers a standard protocol for how to determine the effectiveness of stormwater treatment practices currently in place.

This book also:

Provides a standard protocol for how to determine the effectiveness of stormwater treatment practices

Assists readers�with identifying which assessment techniques to use for stormwater treatment while also providing instructions on implementation methods

Contains a substantial number of examples and case studies to illustrate the use of the methods discussed in the book

Optimizing Stormwater Treatment Practices: A Handbook of Assessment and Maintenance is an ideal reference and handbook for stormwater professionals.

About the Author
Andrew Erickson is a registered professional engineer in the State of Minnesota and research fellow at St. Anthony Falls Laboratory working on projects related to assessment and maintenance of stormwater treatment practices, developing of new stormwater treatment technologies, and modeling stormwater treatment practices. Peter Weiss is a Professor of Civil Engineering at Valparaiso University and a registered professional engineer in the state of Indiana. His research interests include the construction and maintenance costs of stormwater treatment practices and optimizing stormwater treatment practice performance. He has acted as a consultant for the City of Valparaiso, Indiana to assess the performance of stormwater management practices within the city. John Gulliver is a Professor of Civil Engineering at the University of Minnesota and a registered professional engineer. He has run a successful stormwater treatment research program in collaboration with colleagues for over 10 years.

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0 of 0 people found the following review helpful.
Four Stars
By EMC
Minnesota stormwater manual in book form with extra examples. Very helpful for stormwater professionals!

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Minggu, 16 Maret 2014

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  • Sales Rank: #6103536 in Books
  • Published on: 1601
  • Binding: Paperback

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Sabtu, 15 Maret 2014

[Q761.Ebook] Download 3D Game Design with Unreal Engine 4 and Blender, by Justin Plowman

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3D Game Design with Unreal Engine 4 and Blender, by Justin Plowman

3D Game Design with Unreal Engine 4 and Blender, by Justin Plowman



3D Game Design with Unreal Engine 4 and Blender, by Justin Plowman

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3D Game Design with Unreal Engine 4 and Blender, by Justin Plowman

Key Features

  • The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment
  • Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4
  • Practical step-by-step approach with plenty of illustrative examples to get you started immediately
Book Description

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.

What you will learn
  • Create a fully functioning game level of your own design using Blender and Unreal Engine 4
  • Customize your level with detailed 3D assets created with Blender
  • Import assets into Unreal Engine 4 to create an amazing finished product
  • Build a detailed dynamic environment with goals and an ending
  • Explore Blender's incredible animation tools to animate elements of your game
  • Create great environments using sound effects, particle effects, and class blueprints
About the Author

Justin Plowman is a game designer and educator, who resides in the United States. At a young age, he discovered his love for video games and the joy they bring to others. He began teaching high school students about game development in 2005 and enjoys supporting the dreams of the next generation developers. He currently teaches at risk youth about game design and development through the West Michigan Center for Arts and Technology (www.wmcat.org); and also teaches Unreal Engine development as part of the Digital Animation and Game Design program at Ferris State University (www.ferris.edu). Justin has worked with Unreal Technology in the education arena for more than 10 years. When not teaching, he writes learning tutorials on different topics related to Unreal Technology, and continues to further his education by keeping up on recent industry news and learning about best practices related to both teaching and game development. He can be found on the Web at https://gamingbootcamp.wordpress.com/.

Table of Contents
  • Unreal, My Friend, I'd Like You to Meet Blender
  • Starting Our First Project
  • It's Time to Customize!
  • Getting the Assets to the Level
  • Taking This Level Up a Notch
  • Monster Assets – The Level Totally Needs One of These
  • Let's Dress to Impress!
  • Lights, Camera, Animation!
  • Bang Bang – Let's Make It Explode
    • Sales Rank: #1220219 in Books
    • Published on: 2016-06-29
    • Released on: 2016-06-29
    • Original language: English
    • Dimensions: 9.25" h x .57" w x 7.50" l, .97 pounds
    • Binding: Paperback
    • 252 pages

    About the Author

    Justin Plowman

    Justin Plowman is a game designer and educator, who resides in the United States. At a young age, he discovered his love for video games and the joy they bring to others. He began teaching high school students about game development in 2005 and enjoys supporting the dreams of the next generation developers. He currently teaches at risk youth about game design and development through the West Michigan Center for Arts and Technology (www.wmcat.org); and also teaches Unreal Engine development as part of the Digital Animation and Game Design program at Ferris State University (www.ferris.edu). Justin has worked with Unreal Technology in the education arena for more than 10 years. When not teaching, he writes learning tutorials on different topics related to Unreal Technology, and continues to further his education by keeping up on recent industry news and learning about best practices related to both teaching and game development. He can be found on the Web at https://gamingbootcamp.wordpress.com/.

    Most helpful customer reviews

    0 of 2 people found the following review helpful.
    I liked all the books that have been published UE4
    By Esteban Perez
    I liked all the books that have been published UE4. I would like to see soon some focused on UMG interfaces.

    His books have been of great help in my learning process Unreal Engine 4.

    1 of 2 people found the following review helpful.
    what can I say good about this book
    By Amazon Kunde
    Well, well, what can I say good about this book...

    First of all I already have some basic experience with blender and Unreal Engine 4... but that does not mean, I have any expertise to present. I really have been watching forward to this book for monthes, a real disappointment
    This is why I bought that book:

    I hoped, it would help me to understand how to create some awesome looking assets within Blender for my game, but what I got was just a manual to create a Box and a strange hentai-egg-tentacle thing (which doesn't even comes close to a good looking asset). I thought ok maybe if I read a bit further he explains some basic AI - functions for a simple fight (I know this would be possible to explain within a few sides), to spice it up. Nope, nothing.

    How about an own first, or third person character, you created in Blender and want to use it in your game?! Nope! He doesn't even mention movement inputs. Maybe you already know how to set those basics... Not even the slightest hint on how you could implement some of your own persons into your game... No human beeings (there are tons of freeware, where you can create persons - implement them into blender and set them up for UE4) No, the author focusses on a -only-for-this-example-of-game-useable-not-possible-to-fight-at-all-square-edged-hentai-egg-tentacle-thing (well you can use it technically, but seriously, a human would have been nice.)

    Good you'll learn the content pretty fast, but the reason is there isn't really that much content to it. I managed to read the whole book within 3 hours. Let it be 10 hours to reproduce what is presented in this book.

    This book would get 4 stars if it costs around 15 $ or 10 €, but seriously 60 $ or 35 € is way too much for this basic content.
    Better learn with some youtube videos or free tutorial sides, you are able to learn the same stuff for free, if you invest a few hours of research among the internet.

    Annotation to the author:
    I know you know the engine, as well as you have knowledge on how to use Blender. And I know it costs time to write a book/manual. But would it have took so much afford to you, to give more or further information to readers? For this price you could have include way more. For example, a short enemy example, key (to open a door), some more boolean functions, rigging human characters, or at least how to implement some more complex animations, like walking. There is so much free stuff (don't know for sure if I'm allowed to call the names here), why didn't you present these in your book, I'm sure you know about them.

    In summary:

    First of all the positive aspects:

    - The author explains how to export meshes and materials into UE4 (but to be honest this is no witchwork with the presented Painter which is very expensive after the 30day - trial)

    - Always gives a summary after each chapter

    - Understandable explanation

    The cons:

    - WAY TOO BASIC (what you'll learn here for this prize is also available on the internet for free)

    - Many basics are MISSING (If it is a manual to show how the basics of each program works):
    -> NO simple post - processing
    -> VERY FEW functions of the mattinee
    -> NO general meaning of the different variables
    -> NO AI or enemy system (There are simple ways to show how this works; possible in 10 - 20 sides)
    -> ONLY basic functions on Blender are shown (No sculpting tools, or what ever)
    -> very short book (may be an subjective impression but he could have present way more content)

    - Nothing to the first-/thirdperson character (he uses the mannequin template from UE4)

    - No widget Blueprints

    I was not sure to give 1 or 2 stars. I'll definitely try to return it..

    I CAN NOT RECOMMEND THIS BOOK

    2 of 4 people found the following review helpful.
    Lessons and skills are presented in an easy to understand manner with a huge range of topics ...
    By Scott Hafner
    Hi everyone, I recently had the pleasure of working as a technical reviewer on this book, 3D Game Design with Unreal Engine 4 and Blender. If you've been looking to learn the tricks of bridging the gap between your Unreal work and your Blender work, this is an essential title for your work space. Lessons and skills are presented in an easy to understand manner with a huge range of topics covering everything from creating a game level in Unreal 4, importing 3D assets from Blender into your level and even adding some animation work to bring your creations to life.

    I'm very pleased with how this book came out, and I feel it will really help take your game design work to the next level!

    See all 3 customer reviews...

    3D Game Design with Unreal Engine 4 and Blender, by Justin Plowman PDF
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    Rabu, 12 Maret 2014

    [Z910.Ebook] Ebook Download Smallville Season 11 Vol. 1: Guardian, by Bryan Q. Miller

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    Smallville Season 11 Vol. 1: Guardian, by Bryan Q. Miller



    Smallville Season 11 Vol. 1: Guardian, by Bryan Q. Miller

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    Smallville Season 11 Vol. 1: Guardian, by Bryan Q. Miller

    A New York Times Bestseller!

    When we left Clark Kent at the end of Smallville Season 10, he had finally donned the iconic Superman suit and set out to defend�Earth from Apokolips. Picking up six months later, Smallville Season 11 explores Clark's understanding of the true power of his�Superman identity, its effect on those close to him and its ability to inspire the people of Earth.

    Smallville Season 11 features Clarke as well as fan-favorite characters including Oliver Queen/Green Arrow, Chloe Sullivan-Queen, Lois Lane, Lex Luthor, and General Lane.

    • Sales Rank: #281593 in Books
    • Brand: DC Comics
    • Published on: 2013-04-23
    • Released on: 2013-04-23
    • Original language: English
    • Number of items: 1
    • Dimensions: 10.17" h x .27" w x 6.64" l, .57 pounds
    • Binding: Paperback
    • 144 pages

    About the Author
    Bryan Q. Miller is an American television and comic writer most notable for his work on the CW's "Smallville" and DC's "Batgirl."

    Most helpful customer reviews

    19 of 20 people found the following review helpful.
    Smallville is back and better than ever!
    By VC1988
    Smallville first aired on the WB, now CW, when I was 13 years old. From that moment on I was hooked. I spent ten long years watching as farm boy Clark Kent slowly transitioned to the world's greatest hero, Superman. And when Season 10 came to a close I thought the series had as well. It was bittersweet yet saddening. And, like countless other fans, I wanted more. I wanted to see Clark going about his life as Superman. Fortunately, I got my wish.

    Smallville Season 11 picks up only a few months after the TV series finale and drops you right back into the middle of Clark Kent/Superman's world as he has fully embraced his destiny. But alas, with Superheroes come Supervillains and Lex Luthor is as vile as they come. The memories from all ten seasons and his life previously have been wiped from his memory. Yet, he still maintains the same diabolical, calculating and despicable personality that the Man Of Steel's nemesis has always been known for.

    Our hero's journey continues! So, if you loved the show make sure to pick this up because once you read it you'll be transported right back into the world of Smallville...and you will believe a man can fly!

    7 of 7 people found the following review helpful.
    The Adventure Continues....
    By MereChristian
    One of my favorite television shows of the past decade was Smallville. To anyone who knows the absolute comic-book geek that I can be, this shouldn't be at all a surprise. Smallville is so called because it tells the story of a young Clark Kent as he grew up in Smallville, KS, and learned to deal with his powers. How does he grow up to become Superman? What are the trials and tribulations he undergoes? What type of upbringing do his parents give him? When does he first come across the iconic Superman villains and allies of the larger DC Comics universe?

    These questions were answered over the ten seasons of the show, with the first five seasons establishing Clark's becoming a man and learning of his heritage. Seasons six and seven were a sort of "transition period" with Clark moving more and more of his life and "superheroing" to Metropolis, and then the last three seasons were basically almost all Metropolis, as our hero transitioned into becoming the Man of Steel.

    Six months after Clark finally became Superman, this comic occurs. In Smallville, Season 11: Vol. 1, The Guardian, Clark is adjusting into his role as Superman and the mind-wiped Lex Luthor is becoming the iconic villain we all know and loathe. The unique thing about this version of Lex is two-fold. First off, he is a clone of the original Lex. He has Lex's brain, but is he Lex? Or is he not Lex? Does he have Lex's soul? We don't yet know. The other difference between this and the other versions of Lex Luthor is that this one doesn't know just why he hates Superman so much. He doesn't remember, and doesn't know his reasons are part of his forgotten memories. He just knows he hates and distrusts the Man of Steel.

    The best thing, to me, about this comic was that we are able to see characters and see action that the show couldn't do. Due to legal constraints, which seem to be tighter in regards to movies, shows, and cartoons, they couldn't show certain characters on the small screen. And due to the limits of the network's budget, certain action couldn't be portrayed. Here, on the pages of a comic book, many characters, and a ton of action sequences, can be presented. It is awesome.

    The part I don't like? Such small increments in the series due to it's existence as scheduled digital comics releases. It take quite a while for enough to make a volume to be released. Until then, until each volume is released and collected together, there isn't a point in reading this comic as the story is not just incomplete, but the bits of the story are so small. Nevertheless, it is definitely worth waiting for the volumes to be released so one can read them.

    I loved the show, and I love Superman and Batman stories. This is why I'm looking forward to the next volume, where Batman is introduced into the Smallville universe via the comic-book page.

    15 of 18 people found the following review helpful.
    The Return of Smallville
    By The Modren Man
    It has been six months since Clark donned the mantle of Superman and saved the world from Darkseid. Stepping into the light, he is a source of hope and inspiration to a Metropolis that now knows of aliens. However, everything is not perfect.

    Tess is dead, killed by Lex. In her last moments, she used a nano-toxin to wipe Lex's memories of everything that happened in Smallville. He is a blank slate and is determined to make the world safe from what he considers an alien threat waiting to happen. The first part of this plan will be the Guardian satellite system. When something goes wrong, Clark Ken and Los Lane have to ask one question: "What is Lex up to now?"

    Meanwhile Oliver "Green Arrow" Queen and Chloe Sullivan investigate a crashed spaceship in Smallville. The occupent is here with one warning: crisis.

    Author Bryan Q Miller writes a great story. The plot and dialog are true to the characters from TV. One can hear Tom Welling, Erica Durance, and Michael Rosenbaum speak those words. But this is not just for Smallville fans. Anyone who wants a good Superman comic should pick this up. One can easily follow the story, and any information necessary to understand where these characters are at is provided. Miller cut his teeth on Batgirl and uses his skills to tell a damn good tale of intrigue and sets up points for the next volume.

    This is what the New 52 Superman comic wishes it was.

    See all 53 customer reviews...

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    Sabtu, 08 Maret 2014

    [E838.Ebook] Free Ebook The Python Workbook: A Brief Introduction with Exercises and Solutions, by Ben Stephenson

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    The Python Workbook: A Brief Introduction with Exercises and Solutions, by Ben Stephenson

    While other textbooks devote their pages to explaining introductory programming concepts, The Python Workbook focuses exclusively on exercises, following the philosophy that computer programming is a skill best learned through experience and practice. Designed to support and encourage hands-on learning about programming, this student-friendly work contains 174 exercises, spanning a variety of academic disciplines and everyday situations. Solutions to selected exercises are also provided, supported by brief annotations that explain the technique used to solve the problem, or highlight specific points of Python syntax. No background knowledge is required to solve the exercises, beyond the material covered in a typical introductory Python programming course. Undergraduate students undergoing their first programming course and wishing to enhance their programming abilities will find the exercises and solutions provided in this book to be ideal for their needs.

    • Sales Rank: #633796 in Books
    • Published on: 2015-01-23
    • Original language: English
    • Number of items: 1
    • Dimensions: 9.21" h x .50" w x 6.14" l, .96 pounds
    • Binding: Hardcover
    • 165 pages

    Review

    From the book reviews:

    “The book is suitable for a gentle introductory college level course, or even a solid high school intro to programming course. … A book like this one might in fact be ideal for someone aiming to learn programming or Python on his own. It can also be a very good supplementary material for an online course … . The book is a great resource for acquiring the basic coding fluency … .” (Bojan Tunguz, tunguzreview.com, February, 2015)

    From the Back Cover

    While other textbooks devote their pages to explaining introductory programming concepts, The Python Workbook focuses exclusively on exercises, following the philosophy that computer programming is a skill best learned through experience and practice.

    Designed to support and encourage hands-on learning about programming, this student-friendly work contains 174 exercises, spanning a variety of academic disciplines and everyday situations. Solutions to selected exercises are also provided, supported by brief annotations that explain the technique used to solve the problem, or highlight specific points of Python syntax. No background knowledge is required to solve the exercises, beyond the material covered in a typical introductory Python programming course.

    Features:

    • Uses an accessible writing style and easy-to-follow structure
    • Includes a mixture of classic exercises from the fields of computer science and mathematics, along with exercises that connect to other academic disciplines
    • Presents the solutions to approximately half of the exercises
    • Provides annotations alongside the solutions, which explain the approach taken to solve the problem and relevant aspects of Python syntax
    • Offers a variety of exercises of different lengths and difficulties
    • Contains exercises that help the development of programming skills using if statements, loops, basic functions, lists, dictionaries, files, and recursive functions

    Undergraduate students undergoing their first programming course and wishing to enhance their programming abilities will find the exercises and solutions provided in this book to be ideal for their needs.

    Dr. Ben Stephenson is a Senior Instructor in the Department of Computer Science at the University of Calgary.

    About the Author

    Dr. Ben Stephenson is a Senior Instructor in the Department of Computer Science at the University of Calgary, AB, Canada.

    Most helpful customer reviews

    6 of 6 people found the following review helpful.
    Good Workbook for Python - the online version could be improved, no code provided online
    By VitoshAcademy
    I am a blogger, writing articles for VBA, C# and other interesting programming languages. I was provided with an online version of the book from Springer

    The book provides you with 174 exercises, which can make you an advanced beginner (if this term exists) in Python. The exercises are well-structured indeed, taking into account anything from the basics of the language (printing, units, conditionals, loops and functions) to some more advanced structures as dictionaries, lists and working with files. The "more advanced" structures are present twice, thus you have two levels of exercises for them. The exercises are well-selected indeed. I liked them and I enjoyed solving (or looking at their solutions) them.

    Let's state the things I did not like:

    1. No code provided in electronic form. The code is written explicitly in the book. (I will not comment on this one, but I consider it a major minus);
    2. In the online version, the quality was somehow rather low, in some of the code I should have looked twice to see whether it is an underscore or a full stop;
    3. I wish the author has spent a few pages for instructions how to install a Python IDE. (but this is a small minus, after all this is a Workbook).

    Now, let's state the things I liked:

    1. Really good selection of tasks;
    2. The solution is explained well, with a lot of comments;
    3. A man can learn a lot from it, if he/she has another book for Python or follows a course, explaining how the language works.

    1 of 1 people found the following review helpful.
    A fine book if you already know and fully understand the ...
    By Daniel Murphy
    A fine book if you already know and fully understand the basics of syntax in Python. Otherwise it is just like 98% of the rest of the Python books, not of much help. The basics must come second nature and naturally to you first, then these 73 or so projects will be just fine to climb up the ladder of knowledge and practice of Python.

    Daniel Murphy

    1 of 1 people found the following review helpful.
    Plenty of python exercises to practice for beginner
    By H. W
    This is an excellent exercise book for Python learner. The exercises are usually basic enough so beginner can learn concepts and have enough practice to remember them. I use it for my son's study of Python.

    So far, I have not found any other book that offers so many programming exercises, which is a surprise. There are many books on how to learn Python, but they don't provide so many exercises. So in this sense, this book is fairly unique and useful, hence 5 star rating.

    See all 4 customer reviews...

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